#include "Geometry.h"
#include "Vector3.h"
#include "vector_math.h"
#include "Ray.h"

class Sphere: public Geometry{

    public:
    void add(float r, Vector3<float> c);
    float intersect(Ray &r);
    Vector3<float> getNormal(Vector3<float> surfacePoint);

    float radius;
    Vector3<float> center;





    };
